|Server Crash Due to Asteroid Collision
||Fixed. This may still cause a crash in solo
play until the next client update is posted.
||There is now a Transcript button next to the
chat box that shows a transcript of all messages received
during the session.
|Black Hole Gravity Too Strong
||Found/fixed a bug induced just before the
release when I noticed that my fighter did not accelerate in
free fall at the same rate as an asteroid. After the fix, I
didn't think about testing take off power on large worlds.
It was actually broken pretty bad.
|Cities Rebuild Far Too Quickly
||Cities that have been attacked within the
past 90 seconds will not launch spacecraft, construct
buildings, or operate their factories and mines.
|Armageddon Shouldn't Be Free-For-All
||Armageddon is now set up like a match
scenario, with only two teams.
|60FPS Framerate Cap
||Added a setting to the render settings page
to configure the highest frame rate you want Gravity Well to
try to achieve. This is a balance between computer load and
video smoothness. GPU and monitor hardware have their own
frame rate limitations that are not affected by this
setting; it may be pointless to set this value higher than
your hardware's max frame rate.
|City Capture Should Be Reported
||Done. Beacons also announce when they are
|Launch Vector From Ships
||The launch vector from a spacecraft is now
directly away from gravity. This should help prevent being
fired into the planet's surface when the ship parks with an
|Docking at Merchants
||Merchants docking pattern has been changed so
the final entry point is not so tiny.
|DS Orbit Black Hole Ack
||The acknowledgement message when ordered to
orbit a black hole no longer sounds like they are going to
orbit a sun, but a black hole instead.
|Cannot Take Off With More Than One Person
||Space vehicles should no longer be obstacles
to each other when they belong to the same empire. I suspect
this was the root of the problem.
|Freighters Shouldn't Switch Sides
||Freighters will no longer surrender when they
are in orbit over a city of their empire.
|Bomber Unable to Take Off From Size 12
||Fixed. Described above in 'Black Hole Gravity
|Feuding Castles Unfair
||Feuding Castles scenario now creates
ringworlds of equal size for each team.
|Merchant Ships Run Out of Fuel
||I nerfed their use of fuel. They don't need
the complication of having to manage fuel.
|Crashy Player List
||I think this is fixed. Will test in this
|Need On Line Players List
||Added a button to the button bar to show a
list of players in the current game and the team they're on.
|Explored System Highlighting Broken
||Solar systems explored by your empire now
show their name brighter than unexplored systems.
||There was a spate of server crashes in the
first 24 hours of being on line. They were caused by a
number of problems.
1. Division by zero in ringworld code. FIXED 2/7/2015.
2. Crash processing conditions on a building, e.g. fire, acid. FIXED 2/7/2015.
3. Crash immediately following launch of a vehicle from a spacecraft. FIXED 2/7/2015.
4. Crash on new player join in Free For All or Armageddon scenario when no unexplored homeworld systems were available. FIXED 2/7/2015
I added 500 zooleks to every active account to make up for any money you might have lost due to a server crash.
| Initial Post
|| Gravity Well 6 was posted publicly
for the first time. Changes from Gravity Well V are
too numerous to list here. Read the manual and play the game
to see what's new.