Gravity Well

Game Controls
Updated 2/2/2015

All game controls can be configured using the settings window.

Pilot Controls

Keyboard
Mouse

Look Up

Move Up

Look Down

Move Down

Look Left

Move Left

Look Right

Move Right

Home Berth
H

Declares your home berth or home city.
A destroyer or station provides a home berth. Your berthed spacecraft recovers you when your vehicle is destroyed.
A city provides a home if it has a farm, mine, factory and spaceport. Your home city recovers you when you have no berth aboard a spacecraft. An empire city recovers you when you have no home berth or city.

A city must have a spaceport, factory, mine and farm to recover pilots. If your empire has no suitable city when recovery is needed, your empire loses immediately.




Space Vehicle Controls

Keyboard Mouse
Turn Left
A


Turn Right
D


Thrust Forward
W


Thrust Backward
S


Thrust Left
Left Arrow


Thrust Right
Right Arrow


Brake
Space

Stops forward/backward movement of the vehicle.
Brake Lateral
Q

Stops sideways movement of the vehicle.
Barrel Roll Left
Z

Use the barrel roll maneuver to clear obstacles, such as the hull of a ringworld when entering or exiting the ring.
Barrel Roll Right
C

Use the barrel roll maneuver to clear obstacles, such as the hull of a ringworld when entering or exiting the ring.
Fire Guns
F
Left Button

Launch Ordnance
E


Headlight On/Off
L


Engine On/Off
P


Request Landing Bay
M

The nearest friendly spacecraft with a landing bay opens its bay, or refreshes the time the bay has been open. Approach lighting shows the bay is open. The bay stays open for a short time. Move your vehicle into the bay to dock aboard the spacecraft.
A spacecraft will not accelerate while it's landing bay is open but it will decelerate as necessary to arrive at its destination or to avoid obstacles.
Vehicles may not enter the bay of enemy spacecraft.
Launch From Bay
N

Requests launch from the spacecraft your vehicle is docked aboard. Your vehicle launches from the spacecraft a short time after the launch sequence starts. Runway lighting shows the launch direction.
Deploy Beacon
B

Deploy a beacon on an uninhabited world to establish a city there. Only one city can be established on each world.
Eject Pilot
K

Ejects from your vehicle. The vehicle and its modules are removed from play. Shortly after ejecting, the pilot is recovered by their berthed ship, their home city, or some other empire city, in that order.
A city must have a spaceport, factory, mine and farm to recover pilots. If your empire has no suitable city when recovery is needed, your empire loses immediately.




Scene Controls

Keyboard
Mouse

General



Input Mode Toggle, Pilot vs Hand
Return
Right Button

Hand Input Mode, Temporarily
Ctrl

Temporarily releases the cursor from pilot input mode. Enables quick access to your pilot's hand to operate window and dialog controls.




Screen



Toggle Sector Borders
F2

Sector borders appear as light grey lines at the edges of the sector.
Toggle Wormhole Routes
F3

Wormhole routes appear as straight lines interconnecting solar systems.
A blue line indicates a wormhole that has never been traveled by a spacecraft or vehicle of your empire.
An orange line indicates a wormhole that has been traveled by a spacecraft or vehicle of your empire.
Toggle Orbit Rings
F4

Orbit rings appear in the solar orbit of suns and worlds. Lunar orbits are not depicted.
Orbit rings for worlds are colored to indicate orbit zone.
Toggle Solar System Names
F5

Solar system names appear above the primary star.
Explored system names are bright.
Unexplored system names are dim.
Toggle Planet Names/Information
F6

Planet names appear above each world or ringworld section. Cycles between three states: name and planet info, name only, and nothing.
Toggle Cargo Bars
F7

Cargo bars appear over empire freighters and cities.Three horizontal grey bars indicate amount of Finished Goods, Raw Materials and Food, in that order from top to bottom.
Toggle Health Bars
F8

Health bars appear over spacecraft, vehicles and buildings to show the amount of damage.
Health bars are horizontal on spacecraft and vehicles, vertical on buildings.
Health bars are amber when health is low.
Health bars are red while a condition persists, such as fire, disease, acid, etc.
Toggle City Names/Flags
F9

City markers cycle between three states: city name, flag, and nothing. City name and flag are colored according to empire.
Toggle Space Station Names/Flags
F10

Station markers cycle between three states: name and flag, flag, and nothing. Station name and flag are colored according to empire.
Toggle Space Ship Names/Flags
F11

Ship markers cycle between three states: name and flag, flag, and nothing. Ship name and flag are colored according to empire.
If you are the captain of a ship, a gold star appears next to its flag.
If a ship has a captain other than you, a captain's head appears next to its flag.
Toggle Vehicle Names/Flags
F12

Vehicle markers cycle between three states: name and flag, flag, and nothing. Vehicle name and flag are colored according to empire.
Vehicles are named after their pilot so the vehicle name actually shows the pilot name.
The rank of the pilot appears next to the flag. Starman Petty Officer Chief Petty Officer Master
                          Chief Petty Officer Ensign Lieutenant Junior Grade Lieutenant Commander Captain Admiral
Screen Elements Toggle
Shift+Esc

Screen elements are things like the crosshair, health bars, direction indicators and chat messages. This switch is helpful when preparing to make a screen shot.
HUD Intensity Decrease
,


HUD Intensity Increase
.


Screen Message Intensity
/

On screen message intensity can be cycled between 4 intensities, one of which is off.
Save Screen Shot
Alt+P

Screen shots are saved to your Gravity Well/Pictures folder.
Save Screen Shots Continuously
Ctrl+Print

Continuous screen shots are saved in a folder in your Gravity Well/Pictures folder.




View



View Distance Decrease
[
Wheel Away From User

View Distance Increase
]
Wheel Toward User





Window Controls

Keyboard
Mouse

Open gw.SoftwareEngineering.com
Shift+F1


Full Screen Toggle
Alt+Return


Settings Window Toggle
Shift+F12


Exit Gravity Well
Alt+F4

The operating system may signal program exit in response to specific key combinations, regardless of the binding of this key.
Button Bar Toggle
F1