Gravity Well

Cities
Updated 1/21/2015

Players place a beacon on unexplored worlds to mark a suitable location for construction of a city. Cities are built where these beacons are placed. Each planet and ringworld arc section can host a single city.

World models depict various terrain, from burning deserts to snow-capped mountains, with seas of water, lava, and who-knows-what. Terrain is only for looks; it has no effect on your vehicle or the placement of city buildings.

The physical size of each planet determines the number of buildings that may be built in each city. Small airless moons only allow one or two buildings. Large planets allow up to 13 buildings in a city.

Buildings are constructed in a city in the order shown on the following table. For example, a city on a habitable size 5 world would build a farm, mine, factory, base then home in that order. Buildings are placed along the world equator, radiating away from the beacon location. Destroyed buildings are replaced by the same kind of building.


  Habitable
  Harsh, Except Size 2
  Harsh Size 2
  Ringworld
Size 1
Farm
Base
Mine
Farm
Size 2
Mine
Mine
Base
Base
Size 3
Factory
Home

Factory
Size 4
Base
Factory

Spaceport
Size 5
Home
Home

Home
Size 6
Spaceport
Spaceport

University
Size 7
University
University

Base
Size 8
Base
Base

Factory
Size 9
Farm
Home

Home
Size 10
Factory
Mine

Farm
Size 11
Base
Base

Base
Size 12
Farm
Factory

Factory
Size 13/Ringworld
Mine
Mine

Farm

Buildings

Cities are constructed of buildings. Buildings produce raw materials, finished goods, food, vehicles and spacecraft.

Habitable worlds in the habitable orbit zone have an indigenous population. The indigenous population produces a tiny amount of raw materials, finished goods and food. This contributes to the production of cities on those worlds.


Base

Bases protect a city from conquest by enemy empires. A city with no base surrenders when an enemy vehicle lands.
Bases are heavily armored.
Bases have two turrets and a bay weapon.


Factory
Factories manufacture finished goods using raw materials.


Farm
Farms produce food.
Farms produce a small amount of raw materials.
Farms produce a tiny amount of finished goods.
Farms provide a small number of places for your citizens to live.


Homes
Homes provide places for your citizens to live.


Mine
Mines produce raw materials.


Spaceport
Spaceports manufacture vehicles and spacecraft using finished goods.
Spaceports repair, refuel, recharge and rearm vehicles and spacecraft.
Players can change vehicles while dirtside at a spaceport. Modules are transferred to the new vehicle. The player's current vehicle must be fully repaired before changing vehicles.
Spaceports install upgrade modules into spacecraft and vehicles.


University
Universities develop advanced upgrade modules.
Each university specializes in developing a certain set of upgrade modules, influenced by the orbit zone of its world. Each university develops a unique set of upgrade modules.